My software
I hack on the following free software projects in my free time. Most of them is either part of the GNOME project, or is based on the GNOME platform. If you're interested in what I'm doing nowadays, visit my Advogato page. I try to keep it up-to-date, but mostly fail.
Larger projects
- Guikachu: Graphical resource editor for the GNU PalmOS SDK
- When I find the time to do so, I like to contribute to GNOME. Modules I've contributed to include Gnumeric, Evolution, gal, gnome-libs, gnome-terminal, and Bonobo.
Smaller ones
- Goblin: A Python implementation of the board game Gobblet, for Windows and Unix/Linux systems.
- XSLT templates for creating your CV: This page describes in detail a simple way to generate HTML and printable versions of your resume from a single source.
- Smaller GNOME things
- A CipherSaber implementation in QBasic
Old stuff
- ORBit/C++: I worked on making this usable with GNOME 2 and GTKmm for more than a year, before finally giving up. Bowie Owens took over, but the whole thing never really took off.
- RadioActive: A GNOME/GTK+ front-end for radio tuners
- I've sent quite a few patches to Gnomoku, a small game. Since then, I've become the maintainer of it.
- Bonobo Clipboard: This is a moniker-based clipboard supporting both embedding and linking. Accessing it is done via the Bonobo::Clipboard and Bonobo::ClipboardStore interfaces, and the "clipboard:" moniker.
- Bonobomm: This project intended to integrate Bonobo with the GNOMEmm C++ wrapper for GNOME. It's become part of GNOMEmm.
- Bonobo-Media: A set of Bonobo interfaces for multimedia playback
- I've ported GConfmm to GNOME 2 and cleaned it up some in the process.
- Panelmm: a C++ wrapper for developing GNOME 1.x panel applets (see the GTKmm page for details, and information on the GNOME 2 version)
- MAGE Adventure Game Engine